DESIGN TO IMPROVE LIFE CHALLENGE

The Design to Improve Life Challenge is a fun and educational competition created to engage kids and young people in creating solutions to challenges in their local communities. Challenges like food waste, elderly care and CO2 pollution.

The Design to Improve Life Challenge is aligned with the Danish Government’s new innovation strategy and activates the creative talents of kids and youth as an innovation resource for society.

Children and young people from 1st grade through last year of secondary education (high school, etc.) can participate and the duration of the competition may vary from one week to several months, depending on the wishes of the school in question.

From 2015–2017, we are rolling out Design to Improve Life Challenges in several cities and countries. Among these are Helsingør, with whom we are currently engaged in a large-scale education project funded partially by the A.P. Møller Foundation, and Denmark’s second largest City, Aarhus, with whom we are collaborating as a main part of the 2017 European Capital of Culture project. You can read more about both city projects below.

Verden er under forandring, og folkeskolen følger med. Med projektet 'Boost – Innovativ Skole i Helsingør' ruster Helsingør Kommune sine børn til fremtiden som ingen anden kommune i Danmark med egenskaber indenfor iværksætteri, innovative egenskaber og bevidsthed om bæredygtighed. Alle elever i Helsingør Kommunes skoler får tre udfordringer i løbet af tre år.

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Aarhus 2017 Design to Improve Life Udfordring er et undervisnings- og kulturinitiativ under Aarhus 2017, der dækker hele Region Midtjylland. En gang om året i tre år identificeres en samfundsudfordring, som elever fra hele Region Midtjylland kaster sig over i krydsfeltet mellem kultur og innovation. Projektet afsluttets i 2017 med en camp, hvor eleverne sammen bygger en kæmpe model af deres vision om den by, de gerne vil vokse op og leve i. De deltagende elever går i 4. klasse ved projektets start i 2015/2016.

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